I've been thinking about the degradation effect of wearing NBC suits. I'm thinking of adding some chemical warfare cards to the game (adding them to the random card deck). As a countermeasure troops can be ordered into NBC (or MOPP) suits PRIOR to the attack.
* Level 0 - no effect and have a 6+ save against chemical attacks * Level 1 - gain a 4+ save against chemical attacks but automatically count as having 1 activation before any command chits are placed. * Level 2 - as above but gain a 2+ save at the cost of having 2 activations * Shielded vehicles are treated as one level higher than they currently are. You could either track these separately or keeping it simple declare the level for the force at the start of each turn with the player who activates first declaring first. I'm thinking the chemical attack cards when played attack a random number of units (plus a smaller random number chosen by the player receiving it - this simulates drift, etc). Attacked units automatically take a morale token and unless they roll a save take a second.
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