House Rules
When playing this I have introduced a number of house rules presented below:
1. Shuffle on the joker
By shuffling on the jokers this means that the randomness is increased reducing the ability to predict how long before the joker arrives.
2. Melee less decisive
I like to drag the game out slightly by only allowing kills in melee combat if the attacker wins. If the defender wins the two figures remain in contact and the activation ends. In order to fight another round then one of the figures must be activated again and then uses their move action to attack (this can be a second or third activation by the attacker). Any obstacle now counts both ways rather than just benefit the original defender.
1. Shuffle on the joker
By shuffling on the jokers this means that the randomness is increased reducing the ability to predict how long before the joker arrives.
2. Melee less decisive
I like to drag the game out slightly by only allowing kills in melee combat if the attacker wins. If the defender wins the two figures remain in contact and the activation ends. In order to fight another round then one of the figures must be activated again and then uses their move action to attack (this can be a second or third activation by the attacker). Any obstacle now counts both ways rather than just benefit the original defender.