A number of units have an ATGM on the vehicle which can be fired mounted or dismounted and carried by an infantry team. While many units can do this I suggest that it is restricted to those units who did this as doctrine, for example German Marders and Canadian M150 TOWs. I would suggest that the following rule for Seven Days to the River Rhine be used to reflect this. Dismount ATGM
The ATGM may be dismounted as if it were embarked, becoming the equivalent type of support stand and the carrier remains the same but does not generate a command point (in other words it becomes an APC with the same statistics but no ATGM attack). To remount the unit acts in the same way as a transport embarking infantry. If the mounted unit has morale markers these are duplicated on the dismounting team. If a team embarks with morale tokens then the higher of the two is used for the recombined unit.
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After some discussion last night, Tim Whitworth made an interesting point, namely that BMP2/BMD2s had a very high angle of elevation on the main weapon. The 30mm Rarden on the Scimitar/Fox had a similar function. Neither of these is represented in game terms. I think they would be pretty poor in the role but should be represented in Seven Days to the River Rhine, perhaps with an AA (8+) and AA (9+) respectively. No doubt other vehicles will need this rule. Before I start changing all my lists, what are people's thoughts on this?
When I was building the S&S LAV-C2 it got me thinking about subordinate commanders in the game. Normally there is the option to have a single command unit on the table which gives a bonus of two activation tokens (with a penalty if it is destroyed). I started thinking how best to simulate extra command units (which might also help simulate NATO's ability to react faster than the Soviets). Here are my first thoughts, please feel free to comment.
* Subordinate command units cost 50% more than the base vehicle. * Each subordinate command vehicle adds one activation token at the start of the turn. Options I am considering: * The token is only added if the unit has no morale tokens on it at the start of the turn. * If the command unit is destroyed, immediately remove either one or two tokens from those not yet used. |
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